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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Setting up your development environment

One of the first things that we'll need to do when working in Unreal Engine 4 using C++ is having our Integrated Developers Environment (IDE) set up and making it in such a way so that we can run our new code. Let's see how we can do this now.

Getting ready

You'll need to install Visual Studio 2013 (at the time of writing, the 2015 RC version is not supported, so you'll need to install 2013) on Windows or Xcode on Mac to work with this chapter.

How to do it…

Since I'm working in Windows, I'll be using Visual Studio in which there is a Community edition that is free for students, open source projects, and teams of less than five people. Follow these steps:

  1. Open up your web browser and go to the Visual Studio ...
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Publisher Resources

ISBN: 9781787123281