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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Using Trigger Volume to toggle light on/off (optional)

The following steps can be used to trigger volume to toggle lights on or off:

  1. We need to replace the Set Visibility node in Event Graph. Click and drag the blue dot from Point Light (WalkwayLight) and drop it onto any blank space. This opens up the contextual menu. The following screenshot shows the contextual menu to place a new node from WalkwayLight:
    Using Trigger Volume to toggle light on/off (optional)
  2. Select Toggle Visibility. This creates an additional new node in Event Graph; we will need to rewire the links as per the following screenshot in order to link OnActorBeginOverlap to Toggle Visibility:
  3. The last step is to delete the Set Visiblity ...
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Publisher Resources

ISBN: 9781787123281