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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Preventing a player from moving via cinematic mode

Now that we know how to create Matinees, we should be able to create amazing cinematics that make your levels really come alive! However, by default, when you play a cinematic, the player can still move around and turn. This may be the desired behavior depending on whether you're using something like a custom camera system, such as Resident Evil, or the Matinee for moving objects such as moving platforms. But, for a cinematic, we don't want it. Thankfully, there is a way to prevent this via Blueprints.

Getting ready

Before we start working, you should have a level opened and have a complete Matinee. You should also have it playing in the actual game. For assistance with this, check out the Playing ...

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Publisher Resources

ISBN: 9781787123281