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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Playing a Matinee via Blueprints

After you have your animation ready, we need to play it in the actual game.

Getting ready

Before we start working, you should have a level opened and have a completed Matinee. For assistance with this, check out the Creating an opening cutscene recipe.

How to do it…

You need to execute these steps to play a Matinee via Blueprints:

  1. Exit out of the Matinee Editor if you are in it and back in the Game tab, select the MatineeActor object inside the scene (it looks like a clipboard) and then from the top toolbar, navigate to Blueprints | Open Level Blueprint.

    Note

    Alternatively, you can go to the Scene Outliner tab and select the object from there, either by scrolling down until you see it or typing in Matinee in the Search ...

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Publisher Resources

ISBN: 9781787123281