Chapter 3. Creating Quality Interior Environments

In this chapter, we'll cover the following recipes:

  • Placing static meshes
  • Placing a particle system
  • Using Groups
  • Meshing an example map
  • Adding life to static meshes

Introduction

Continuing with the theme from the previous chapter, once we have created a level and have it playtested, only then we will want to make it look nicer.

In fact, level designers will often pass off the level geometry to an environment artist to recreate the level with new art assets.

Here, we will talk about the various ways in which we can polish our game to make the insides of buildings look great. Meshes will fill up a scene and give some depth to help with the suspension of disbelief, which is very important in game development. ...

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