Volumes

Volumes are actors that have special properties. They can be seen as invisible triggers, each doing something different (depending on the type of volume) when the player enters them. There are various types of Volume actors available; each has a different property upon entering it. Volumes are only visible in the Editor mode and not in the actual game itself. Therefore, they are usually accompanied by another actor. For example, a Volume called Pain Causing Volume, as the name suggests, causes the player to take damage when it is entered into. It is obvious that developers would use this volume when the player walks through something hazardous, such as fire, electricity, and so on. Therefore, the volume would be placed around it. The fire ...

Get Unreal Engine: Game Development from A to Z now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.