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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Publishing your game

Now that we have discussed the Developer Console, we can go ahead and publish our game to the Google Play Store.

Activating Google services

Now, since the app is more than 50 MB, you will have to make use of the Google Play service, namely the APK expansion files. Go to the Game services panel, and then the Game details section. Here, fill out all the fields since all of them are the basic requirements that the app should have before you can publish your services. This includes setting the Display name, which you can set as Bloques. In the Description section just write what the game is, what the objective of the game is, and so on.

Since this is a puzzle game, in the Category field, choose Puzzle. Further, since we do not require ...

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Publisher Resources

ISBN: 9781787123281