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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Building an exterior level using the Sculpt mode

Of course, creating a landscape on its own looks just the same as a flat plane. In this section, we are going to explore the foundation of building a level by making use of the Sculpt mode of the Landscape tool.

Getting ready

In order to follow this recipe, you will need to have a landscape created. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.

How to do it…

With the knowledge of how to start a workflow, we can now apply that by quickly creating a level:

  1. With our landscape created, make sure you're in Landscape mode and select the Sculpt option (to the right of the Manage icon) to go into the Sculpt mode.

    This will bring us to options for modifying ...

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Publisher Resources

ISBN: 9781787123281