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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Creating a Day/Night cycle

If we are creating an open world title or any kind of game where the player is outdoors, one thing that would be nice is the ability to have our world change the time of day at the same rate.

Getting ready

Before we start working, we should have a level created with a Sky_Sphere and a directional light (the default map has this). To be sure, you can use the DayNightCycle-Before map from the example code folder.

How to do it…

Perform the following steps to create a day/night cycle:

  1. As we discussed before, we can use Directional Lights to act like the sun. For our day/night cycle we will want our lighting to change over time, so let's select the DirectionalLightStationary object from the Scene Outliner tab and then from the ...
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Publisher Resources

ISBN: 9781787123281