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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

All Classes

Lastly, we have the All Classes section, in which all of the classes and volumes we have discussed so far are listed. Additionally, there are certain actors that are not displayed in the previous three sections and are only accessible via the All Classes section.

All Classes

There are many such actors, some of which are beyond the scope of this guide. We will only talk about some of the actors that are in the All Classes section:

  • Ambient Sound Actor: This is an actor that you can use to play audio or sound effects in your game. It also emulates real-world sounds, in that the closer you are to the source, the louder the sound will get, and conversely, ...
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Publisher Resources

ISBN: 9781787123281