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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Configuring the Sound Cue Editor

Double-click on Vivaldi_Spring_Allegro_ByJohnHarrison_Cue to open the Sound Cue Editor. Notice that on the right-hand side, there is Palette with a list of nodes, as shown in the following screenshot. These nodes can be used to control how the sounds are played or heard.

Configuring the Sound Cue Editor

If you find that your sound design cannot be achieved using the nodes in the list, you can alternatively request for new nodes to be created via the UE4 source code.

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Publisher Resources

ISBN: 9781787123281