Simplify
In literary fiction, a complex story can be entertaining. A Game of Thrones and its sequels in A Song of Ice and Fire series is a good example for that. The thing is, George R. R. Martin writes those novels, and he certainly has no intention of discussing them during sprint planning meetings with stakeholders. User story maps are more similar to sagas, folktales, and other stories formed in an oral tradition. They develop in a discussion, and their understandability is granted by their simplicity. We need to create a map as simple and as small as possible, with as few story cards as possible.
So, how big should the story map be? Jim Shore defines story card hell as something that happens when you have 300 story cards and have to ...
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