130 Human–Computer etiquette
consider nonverbal signs as an important part of our cultural model,
and as complementary to more traditional “signs.”
6.3 e Cultural Model in the Development Process
of a Pedagogical Game
In this section, we describe how we applied the cultural model to the
Nasa culture, present the methodology we used for development and
testing of a school game, and discuss preliminary results of the valida-
tion. Çut pwese’je, “the maize game,” is a word guessing game, which is
similar to the popular hangman, but is designed to be used by people
from the Nasa community with the aim of helping children to learn
the Nasa Yuwe alphabet (Checa Hurtado and Ruano Rincón, 2006).
is game was developed through an iterative process ...