etiquette in distributed Game-based traininG 191
enable development of knowledge-based trust by oering historical
displays to review past system and teammate behaviors. Such displays
might be accessible in real time, or upon requisition by the player. As
trust continues to evolve, it could be useful for the game to portray
players (through avatar stereotype or icon) as reective of a certain
behavior type (e.g., an image of a professor for “risk averse and knowl-
edgeable,” or an image of a military general as “condent and col-
laborative”). Such an approach may enable players to better adopt the
value systems of other players.
8.6 Cohesion in Distributed Teaming
In addition to trust, another important team variable is the degree to
which ...