July 2017
Beginner to intermediate
390 pages
10h 53m
English
If we want the ball to stop falling once it reaches the ground, we should change our app in such a way that it knows where the ground is. Guess what: we can use spatial mapping to do this.
There are a lot of similarities between the DirectX code and the code we will write now, but the code for Unity3D is much simpler.
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