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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

The SurfaceMesh class

Let us have a look at the SurfaceMesh class. In essence, it is just a class that contains the vertices and triangles and therefore knows how to render and update itself onto the screens.

Let me start by giving you all the private fields:

object _lockObject = new object(); 
static Vector3 color = new Vector3(1.0f, 0.0f, 0.0f); 
Buffer _indexBuffer; 
int _indexCount; 
Buffer _modelConstantBuffer; 
ModelConstantBuffer _modelConstantBufferData; 
Matrix4x4 _transformMatrix; 
Buffer _vertexBuffer; 

Some of these you have seen before: the indexBuffer, the modelConstantBuffer, the _modelConstantBufferData and the _vertexBuffer are fields that are also used in SpinningCubeRenderer to define the vertices and indices. Since each surface ...

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Publisher Resources

ISBN: 9781786460851