July 2017
Beginner to intermediate
390 pages
10h 53m
English
Let us do something fun. First I will tell you what to do and then I will tell you why you want to do this. This is something you cannot do in Unity3D, at least not this easily, so I will omit that part. But you can do this in DirectX and that is what we will do. We will create something called SpatialLocatorAttachedFrameOfReference.
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