July 2017
Beginner to intermediate
390 pages
10h 53m
English
It is about time we added the cursor to our project. Before we start Unity, we need to create an object that will represent our cursor. In the DirectX sample, we used a simple two-dimensional tilted square, mainly because creating a nice rounded object with three dimensions takes up an enormous amount of time, vertices, and indices. In Unity, life is much simpler, so we will make a much better-looking cursor here.
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