Pointers
Of course, part of the fun of playing games or using new apps lies in discovering new items in the new world we just stepped into. It can be part of the game play to discover new items. If that is the case, do not give too many pointers to the user as to where he needs to look. It is up to him to figure it all out.
However, in other cases, this is not desired at all. Imagine that you are playing a game, and you need to guide an avatar around the room. You can do this by looking at the avatar. In order to do that, you need to find it first. In that case, I would suggest that you use visual pointers to help the user find the avatar.
The user is probably used to having a pointer in the center of the screen. After all, this is the first ...
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