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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

Creating the reusable asset

That was a lot of work with a lot of details. Luckily, we can turn that hard work into something we can reuse over and over again.

We first need to turn our GameObject into a prefab. You can think of a prefab as being a class in C#, something that you instantiate if you want to use it. The instantiation is the GameObject. Here we work the other way around: first we create the GameObject with all its properties and components, and then we create the prefab out of it.

To do this, all you need to do is create a folder in your Assets pane; I suggest you use the name Prefabs and drag the SpacialVoiceGenerator GameObject from the hierarchy to that folder. You will see it appear as a cube in the Prefab folder, and you ...

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Publisher Resources

ISBN: 9781786460851