July 2017
Beginner to intermediate
390 pages
10h 53m
English
That was a lot of work with a lot of details. Luckily, we can turn that hard work into something we can reuse over and over again.
We first need to turn our GameObject into a prefab. You can think of a prefab as being a class in C#, something that you instantiate if you want to use it. The instantiation is the GameObject. Here we work the other way around: first we create the GameObject with all its properties and components, and then we create the prefab out of it.
To do this, all you need to do is create a folder in your Assets pane; I suggest you use the name Prefabs and drag the SpacialVoiceGenerator GameObject from the hierarchy to that folder. You will see it appear as a cube in the Prefab folder, and you ...
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