July 2017
Beginner to intermediate
390 pages
10h 53m
English
The InteractionManager class used here is the one that handles all interaction. You need to get one for each view--it is possible to have multiple views in DirectX applications. This does not apply to our HoloLens applications, but we need to call this anyway.
The InteractionManager generates events whenever something of interest happens. Next, you can ask it for any events that have happened in a certain timeframe. This means that, when your app is busy doing something else, you can always go back and not lose any gesture your user has made.
The InteractionManager supports the following events:
The first five events are ...
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