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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

Using the stationary frame of reference in Unity3D

Unity3D does not allow you to change this frame of reference. It does not even know such a thing exists. The moment you start Unity3D you are given a coordinate system. As you know, we start with the camera in position (0,0,0), although the camera might move about the scene. Actually, it will move about: the user is not able to keep her head still all the time and we do not want her to, either. So, the camera position will change but the origin of the coordinate system will remain fixed.

You can use world anchors in your scene so you can place items fixed to their surroundings, but you cannot decide to move every other hologram one meter to the left instantaneously by changing the main coordinate ...

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Publisher Resources

ISBN: 9781786460851