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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

Adding assets to the scene

Assets in Unity are everything in the scene. This is a pretty broad description, but that's basically true. Assets can be any of the following:

  • 3D objects
  • Scenes
  • Scripts
  • Sounds
  • Animations
  • Materials
  • And so on...

You will see the assets in the Asset panel. You can select them there and drag them to the scene or the Hierarchy panel. You can import new assets from your own storage or from the Asset Store. The last one is interesting--a lot of people create assets to be used in Unity. These assets vary from simple objects to complex structures with scripts, animations, materials, and everything else you might need. Some of these assets are free, others require a fee. Some are to be used in any way you like, others ...

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Publisher Resources

ISBN: 9781786460851