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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

General principles behind voice generation

All the things we talked about when we discussed sounds apply to this chapter as well. In the code samples I will show you we will only use ambient sounds. I know, we said you should avoid this, but by doing so we will avoid all the hard work we need to do to get sounds coming from a spatial point. Of course, when we look at the Unity side of things, we will use spatial sound. After all, this is hardly more work than using ambient sound so why not do it correctly?

I will show you the way to make a voice come from a spatial point in one sample. The reason for this is that this uses streaming. Since I said in the previous chapter you should use streaming for occasional sounds, I decided to show you ...

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Publisher Resources

ISBN: 9781786460851