Sounds
The pointer solution is a great way to, more or less, force the user to look in a certain way. Using a pointer is obvious to the user, so he is more inclined to follow the directions you give, but if you just want to make the user aware of the presence of an item in the space around him, you can consider using subtle spatial sounds.
Imagine that you are designing a game where the user has the option to pick up items from the scene around him. It would be helpful to have those items make subtle sounds. Since the spatial sound system of the HoloLens is extremely accurate, we can precisely place the origin of the sound at the location where the objects are, and the user will be able to find things this way. We, as people, are hardwired ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access