What this book covers
Chapter 1, Let's Begin!, examines the device, and sees what it does and how it works. After that, we get our first taste of developing and creating our first simple holographic app.
Chapter 2, Designing Your App, is all about how to get the best workflow for writing a holographic app. We discuss design techniques and start working on RockOn, the app that is the basis for all chapters in the book.
Chapter 3, Gestures and Events, explains how to deal with gestures when controlling your apps. We talk about why gestures are important, and how we can get the events when the user performs those gestures, while reading these chapters. We also explain how to track hand movements and other input methods.
Chapter 4, Make Some ...
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