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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

A word about shaders

Next, we need to create some shaders. Shaders are very important in graphical software, but most developers who have never had to work with them do not understand how they work and why they are so powerful. Now, this book is not about DirectX, it is all about HoloLens. If you want to know more about shaders, I suggest that you buy a book dedicated to DirectX or go online and find some tutorials on them. I will not describe them in detail, but I will tell you just enough so that you can use them in your own code and do things with them.

The first question that comes to mind is--what is a shader? Well, simply put, a shader is a piece of code that runs on the graphical card. Think about that for a while--we are writing software ...

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Publisher Resources

ISBN: 9781786460851