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Microsoft HoloLens Developer???s Guide
book

Microsoft HoloLens Developer???s Guide

by Dennis Vroegop
July 2017
Beginner to intermediate
390 pages
10h 53m
English
Packt Publishing
Content preview from Microsoft HoloLens Developer???s Guide

Building the project

Of course, before building your project, it is a good idea to save it. If you click on Save or use the Ctrl+S key combination, Unity will ask you to save your scene. A scene is a collection of objects laid out in a 3D world. In our case, this is the collection containing the light source, the camera, and our sphere. Just give your scene a name, I used main and placed that in the subfolder Scenes under Assets (which is the default).

When you have saved your project, we can start to build the code. However, before we do that, we have to tell Unity that we are working on a Windows Holographic application. To do that, do the following:

  1. Go the File | Build Settings or press Ctrl + Shift + B.
  2. In the dialog you see now, press ...
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Publisher Resources

ISBN: 9781786460851