
Introduction
P ersuasion in the Digital Age
Computers weren’t initially created to persuade; they were built for handling
data—calculating, storing, and retrieving. But as computers have migrated
from research labs onto desktops and into everyday life, they have become
more persuasive by design. Today computers are taking on a variety of roles as
persuaders, including roles of influence that traditionally were filled by teach-
ers, coaches, clergy, therapists, doctors, and salespeople, among others. We
have entered an era of persuasive technology, of interactive computing systems
designed to change people’s attitudes and behaviors.
The earliest signs ...