But persuasive technologies will grow and mature. The precise growth path will
depend, in part, on those familiar enough with persuasive technologies to help
guide this developing domain.
My main purpose in writing this book was to enhance the collective under
-
standing of persuasive technology so computing products can be created to
influence people in ways that enhance quality of life. This will require at least
three things: raising awareness of persuasive technologies among the general
public, encouraging designers to follow guidelines for creating ethical interac
-
tive products, and taking action against individuals and organizations that use
persuasive technology for exploitation. I hope this book will contribute to
these worthy goals.
Notes and ...