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Persuasive Technology
book

Persuasive Technology

by B.J. Fogg
January 2003
Beginner
312 pages
8h 49m
English
Morgan Kaufmann
Content preview from Persuasive Technology
behavior. For each type of simulation, I’ll present examples, highlight key ad-
vantages, and offer relevant principles for designing and understanding com-
puter simulation.
Persuading through Computer Simulation
From the standpoint of persuasion, the technological elements of a simulation
are less important than what the user actually experiences. Drawing on how
people experience computer simulations, I propose three categories of simula
-
tion that are relevant to persuasive technologies:
5
Simulated cause-and-effect scenarios
Simulated environments
Simulated objects
Within each of these categories, theories from social science—especially
psychology—offer ...
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Publisher Resources

ISBN: 9781558606432