
behavior. For each type of simulation, I’ll present examples, highlight key ad-
vantages, and offer relevant principles for designing and understanding com-
puter simulation.
Persuading through Computer Simulation
From the standpoint of persuasion, the technological elements of a simulation
are less important than what the user actually experiences. Drawing on how
people experience computer simulations, I propose three categories of simula
-
tion that are relevant to persuasive technologies:
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■
Simulated cause-and-effect scenarios
■
Simulated environments
■
Simulated objects
Within each of these categories, theories from social science—especially
psychology—offer ...