
v
CONTENTS
Preface xi
Acknowledgments xv
PART I: INTRODUCTION 1
Making Games 1. 3
Game Play and Game Data 4
Designers and the Development Process 6
e Designer’s Role in Game Development 11
Conclusion 19
Exercises 20
Game Play and Game Mechanics 2. 23
Game Play and the “Fun Factor” 23
Assigning Percentages to Game Play 25
Play Elements for Game Genres 27
What Is Not Game Play 28
Mechanics of Game Play 29
Modeling Reality 31
e Fudge Factor 32
Conclusion 32
Exercises 33
Math and Logic in Games 3. 35
Probability and Statistics 35
Randomization in Games 38
Percentages 42
Percentages in Video Games 44
Keeping the Math Simple 45
Dening Play through ...