
On Movement
82
approach is to have items automatically be added to the inventory
as soon as player contacts them, and this approach is particularly
useful for games where resources have to be gathered to build ob-
jects. A third approach, used frequently in real-time strategy games,
is to have “gatherer” units be assigned to harvesting resources so the
player doesn’t have to do all the tedious work by alone.
e designer has to determine how items will be handled early
in production. If the player enters a space with ammunition, for ex-
ample, does all the ammo automatically go into the player’s inventory
with any excess being discarded? Or ...