
Interface Design
320
Screen Locations for Information
Deciding where to put the most important information on a screen
can be time-consuming not only because what the designers initially
consider important data might prove be marginal for players during
play but also because the size of the data is either too large or too
small. If the data displays cover too large an area of the screen, play-
ers might have diculty seeing what is happening on the playeld.
ere are graphic tricks that can be used to improve how the data ap-
pears, such as making the artwork for the data displays transparent
(Figure 12.3) or only appear when the data changes,