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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
On Items
210
work as planned. e programmers would no doubt moan in agony
if they had to write individual code for the thousands of items that
can appear in an MMORPG, for example, but if those thousands of
items are reduced to a hundred groups of related items that behave
similarly, their task of writing the code becomes much easier. It is
up to the designers to explain to programmers understand how the
items are grouped by functionality. Likewise, they have to be able
to describe the physical appearance of items as they appear in the
inventory and on the playeld for the art team and provide visual
references whenever possible to inspire ...
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Publisher Resources

ISBN: 9781439867761