
On Items
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work as planned. e programmers would no doubt moan in agony
if they had to write individual code for the thousands of items that
can appear in an MMORPG, for example, but if those thousands of
items are reduced to a hundred groups of related items that behave
similarly, their task of writing the code becomes much easier. It is
up to the designers to explain to programmers understand how the
items are grouped by functionality. Likewise, they have to be able
to describe the physical appearance of items as they appear in the
inventory and on the playeld for the art team and provide visual
references whenever possible to inspire ...