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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Random Encounters
77
where enemies appeared as red or blue blobs depending on if they
were a challenge or very weak but not identifying exactly which crea-
tures the blobs represented. Square Enix’s Final Fantasy XIII, on the
other hand, uses the latter approach, so the player see the real mon-
sters roaming around the playeld and can decide to attack them
to gain experience or, if supplies are low, to try to avoid combat by
sneaking around it.
Using a Random Encounter Table (see Table 4.3) allows more
variety in the encounters. In addition to the enemies appearing in
the encounter, the designer can also assign experience points and ...
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Publisher Resources

ISBN: 9781439867761