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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
On Magicks and Technologies
218
2D representation of the object as it appears in a selection menu,
and the second is the art used on the playeld, which includes its
appearance, appearance while on the map, and its special visual
eect when interacting with the target.
Spell Name. e text string is used when the spell’s name appears
in the game text on a selection menu.
Spell Type. is identier indicates whether the spell can be used
only during combat or at any time, in or out of battle.
Target Type.
is identier indicates the selectable target for
the spell. For combat spells, the target is either one individual
enemy, a ...
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Publisher Resources

ISBN: 9781439867761