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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
313
Exercises
Create a multi-story 3D level for a rst-person shooter game in 4.
paper prototype.
e level does not have to be very large but it should
a.
contain at least three connected areas at dierent
elevations.
Depending on your art skills, either create the level
b.
on graph paper, showing the dierent heights on
several sheets, or build a 3D model from paper or
cardboard.
Indicate throughout the level where encounters
c.
occur and where items and puzzles are located.
Have others test the level to provide feedback on its
d.
overall design and play value.
Create two dierent versions of a large 3D level for a rst-person ...
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Publisher Resources

ISBN: 9781439867761