
On Puzzles in Games
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or randomization can prove frustrating to brilliant players who can
solve puzzles but not coordinate their hand-eye movements or who
resent being forced to try random inputs until hitting on the one that
works.
Some of the rst adventure games like Infocom’s Zork series were
text-based where players had to type in directions for movement and
performing actions. Later, games like Sierra On-Line’s King’s Quest
and Leisure Suit Larry series and LucasArts’ Monkey Island series in-
clude graphics and have the player interact with the game by clicking
on actions and items. e genre reached its zenith of popularity with
Cyan