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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Storytelling in Games
288
generic NPCs when major conditions in the game world change. A nice
tool the programming team should consider building for the design
team is a simple text editor that allows changes in dialogue to be tracked
throughout a chapter or even throughout the text in the whole game.
Flowcharting NPC Dialogue
Another tool the design team can create for themselves is a owchart
for the text responses by each NPC, especially if using a branching
dialogue structure. e chart can be created either in a word pro-
cessing document or spreadsheet, and the designers should settle
on an appropriate format structure for NPC ...
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Publisher Resources

ISBN: 9781439867761