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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
293
CHAPTER 11
DESIGNING
PLAYFIELDS
Most commercial console and computer games are set in three-di-
mensional settings inside large worlds for players to explore. However,
a number of games, especially those designed for less powerful plat-
forms or as casual games, still use two dimensional playelds where
gures are at and animate against at backgrounds almost like car-
toons. ree-dimensional games are much more interesting visually,
but they are also much more challenging to design and build. While
most designers can quickly learn to use 2D map editors to build at
playelds, it takes additional skills and artistic talent to build 3D lev-
els ...
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Publisher Resources

ISBN: 9781439867761