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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
87
CHAPTER 5
ON COMBAT
Many games focus on the clash of characters or nations in conict,
which is resolved through battle. Combat can either be central to
game play as in RPG, RTS, and wargames, or it can be nonexistent
as in sports and many simulation games. If a game features combat,
the player directly control characters or units during the ght as in
RPGs and wargames or simply direct units towards the battle as in
RTS games. In either case, the designer has to decide how combat
is resolved and what factors will aect the sides involved during the
ghting.
e designer has to spell out in detail how combat is to be re-
solved. e met
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Publisher Resources

ISBN: 9781439867761