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CHAPTER 5
ON COMBAT
Many games focus on the clash of characters or nations in conict,
which is resolved through battle. Combat can either be central to
game play as in RPG, RTS, and wargames, or it can be nonexistent
as in sports and many simulation games. If a game features combat,
the player directly control characters or units during the ght as in
RPGs and wargames or simply direct units towards the battle as in
RTS games. In either case, the designer has to decide how combat
is resolved and what factors will aect the sides involved during the
ghting.
e designer has to spell out in detail how combat is to be re-
solved. e met