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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
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205
way to assist the player in nding items is to separate dierent
item types into dierent areas, so that all potions go into one
area while all armament goes into another area and all other
items are assigned to a third.
Quest Item Slots. Items that are needed to resolve quests are oen
given their own area in the inventory. e player doesn’t always get to
interact with these items, but they show what has been accomplished
so far in completing the quest. e items are removed as quests are
completed. ese items can include both objects wanted by NPCs
and also miscellaneous materials picked up during play such ...
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Publisher Resources

ISBN: 9781439867761