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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
350
A Conversation with Chris Taylor
who ghts or something that carries your loot? You didn’t get pun-
ished when you used the pack mule in dierent ways. It was a nice
game play tradeo.
ere were times when all my party members were dead and
the mule would keep ghting. And the one monster that nished me
o would go on ghting the pack mule, and the pack mule would
win! And because you had a surviving member of the party, all your
characters would slowly regain consciousness. And it’s like, “Oh, my
God, the pack mule saved me!” It was an experience most people had
at least once that was very memorable.
at’s emergent behavior. You build
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Publisher Resources

ISBN: 9781439867761