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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Game Controls
325
It is also important for designers to consider how much real es-
tate menus take up on a screen. While a menu system can be sprawl-
ing for games played on high-resolution monitors and televisions,
even oering multiple options per screen to reduce the number of
menus overall, the same approach does not work well for smaller
televisions and monitors or for lower-resolution screens used by
handheld and mobile platforms. For these platforms, the menu sys-
tem should include more layers, with only a few options being of-
fered per menu but with more menu screens for the player to page
through. To port a big computer
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Publisher Resources

ISBN: 9781439867761