
Game Controls
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It is also important for designers to consider how much real es-
tate menus take up on a screen. While a menu system can be sprawl-
ing for games played on high-resolution monitors and televisions,
even oering multiple options per screen to reduce the number of
menus overall, the same approach does not work well for smaller
televisions and monitors or for lower-resolution screens used by
handheld and mobile platforms. For these platforms, the menu sys-
tem should include more layers, with only a few options being of-
fered per menu but with more menu screens for the player to page
through. To port a big computer