
Storytelling in Games
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characters to the maximum before initiating a major event, while
others plow straight ahead and trigger major events while their char-
acters are relatively weak and poorly armed. If players have trouble
continuing because their characters are weak, then they either have
to go back and grind out enough experience to get to a level where
they can survive or simply give up and move on to a dierent game.
When designing an RPG or action game, the designer has to as-
sume that the average player will be at a certain level and have certain
equipment before a new major event is triggered. e designer can tie
the plot advancemen ...