
Interface Design
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message pops up and a buzzing sound eect plays when the message
appears. If a character is close to dying, the health bar on the HUD
might start ashing to draw the player’s attention.
One primary intent of feedback is to let players know when they
are doing things both right and wrong during play (Figure 12.5).
Players like to be rewarded when they do things right, but it is also
important to alert them if they do something wrong. Ideally, the
feedback feels natural and part of the game world, but it might be-
come necessary to break the ambience if problems become severe.
During hand-to-hand combat, for ...