
On Combat
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Conclusion
Creating a combat system for a game is a lot of work and requires con-
siderable testing and revision. e original idea might not work out
as planned, even though it worked well in prototype form. Balancing
the attribute values for units is also a daunting task and requires con-
siderable feedback from new players as well as from those who have
played the game a while to guarantee that the values are balanced
and that no unit has been given an overwhelming advantage.
Despite the workload, it is still a lot of fun to dream up a new ap-
proach to handling combat in a game and yet make everything obvi-
ous enough for players to ...