
Making Games
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to use, or they can be so complex that only skilled team members
can use them condently and with ease. Sometimes, companies will
build tools like map editors and scripting languages for the design-
ers to use. In this case, the designers can build assets directly and
test and balance them while testers send in their suggestions and
bug reports. At other times, companies prefer not to spend the time
building tools for the designers and rely on commercial products.
Most designers, for example, aren’t adept with complex 3D model-
ing applications such as Autodesk’s 3ds Max or Maya, and so they
would have diculty building envir ...