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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Sequence of Play in Wargames
117
enemy player gets to move and attack with his or her units and then
in the next turn gets to move and attack again before the anking
player can do anything. Such an approach shows how important it is
to keep reserve troops aside for any contingency.
Combat Result Table (CRT)
Traditional paper wargames normally use a Combat Results Table
for resolving most ground combat. e table determines which side
of the battle is the winner and how much attrition each side suf-
fers. e rst version of this CRT was created by Charles S. Roberts
in 1952 for the rst commercial wargame Tactics. By 1958, Charles
had revised ...
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Publisher Resources

ISBN: 9781439867761